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Basic Probability

Section: Statistics & ProbabilityBank code: STA-PRBGRE frequency: Very High

1. Core Idea

For equally likely outcomes:

P(event) = (number of favourable outcomes) / (total number of outcomes)

Every probability lies between 0 and 1. A probability of 0 means impossible; 1 means certain.

The hardest part is usually counting the total correctly — which is why counting techniques come first.


2. Must-Know Rules

Concept Rule
Probability range 0 <= P <= 1
Certain event P = 1
Impossible event P = 0
Complement P(not A) = 1 - P(A)
Sum of all outcomes equals 1
Odds in favour a : b P = a/(a + b)

The complement rule is the workhorse. Any question containing "at least one" should trigger it:

P(at least one) = 1 - P(none)

Standard setups and their totals:

Experiment Total outcomes
One coin 2
Two coins 4
n coins 2^n
One die 6
Two dice 36
A standard deck 52 cards, 4 suits of 13, 26 red, 26 black, 12 face cards

Two-dice sums. The most likely sum is 7 (6 ways out of 36). Sums 2 and 12 have 1 way each. The count for a sum s (2 to 7) is s - 1, and it mirrors downward after 7.


3. Worked Examples

Example 1 — Simple count

A bag has 5 red, 3 blue and 4 green marbles. One is drawn at random. What is P(not blue)?

Total = 12. Blue = 3.

P(blue) = 3/12 = 1/4, so P(not blue) = 1 - 1/4 = 3/4.

Example 2 — Two dice

Two fair dice are rolled. What is the probability the sum is 9?

Favourable: (3,6), (4,5), (5,4), (6,3) -> 4 ways.

Total = 36.

P = 4/36 = 1/9.

Example 3 — At least one

Three fair coins are tossed. What is the probability of getting at least one head?

P(no heads) = P(all tails) = (1/2)^3 = 1/8.

P(at least one head) = 1 - 1/8 = 7/8.

Counting the cases directly would take four separate calculations; the complement takes one.


4. GRE Traps

  • Wrong denominator. Two dice give 36 outcomes, not 12 or 11.
  • Forgetting that (3,6) and (6,3) are different outcomes when the dice are distinguishable.
  • Probability greater than 1. A sure sign of a counting error.
  • Adding probabilities of non-mutually-exclusive events. P(A or B) = P(A) + P(B) - P(A and B).
  • Assuming replacement. "Two marbles are drawn" usually means without replacement, so the second draw has a smaller total.
  • Confusing odds with probability. Odds of 3 : 2 in favour means a probability of 3/5, not 3/2.
  • Enumerating "at least one" case by case and missing a case.

5. Speed Tricks

  • Count the total first. Get the denominator right and the rest usually follows.
  • "At least one" -> 1 minus none. Automatic.
  • Draw the 6x6 grid for two-dice questions once in class; students then recall the pattern rather than recounting.
  • Simplify fractions as you go — GRE answer choices are in lowest terms.
  • Sanity check the size: a "likely" event should give a probability well above 1/2.
  • For sequential draws, multiply stage by stage, adjusting the counts each time.

6. Self-Check

Q1. A die is rolled. What is the probability of getting a number greater than 4?

Q2. A card is drawn from a standard deck. What is P(a face card)?

Q3. Two dice are rolled. What is the probability the sum is at least 11?

Answers

A1. Favourable: 5, 6 -> 2/6 = 1/3.

A2. 12 face cards out of 52 = 3/13.

A3. Sum 11: (5,6),(6,5) = 2 ways. Sum 12: (6,6) = 1 way. Total 3/36 = 1/12.


7. One-Line Summary for the Board

P = favourable over total. Get the total right first. "At least one" means 1 minus none.